11/11/2018 0 Comments Call Of Duty World At War Wii IsoNo ISOs here, period. It’s not “mini modding” it’s looking out for site owners. They can get in trouble for it. Just let the thread die. Last year Call of Duty 4 took over the genre of first-person shooters on next-gen systems. Infinity Ward produced a game that was in the running (if not the #1 selection) for Game of the Year across the industry, driving forward with not only a cinematic single player offering that brought the series to new heights, but also unparalleled multiplayer in the form of the level-based challenge/class system. First-person shooter fans knew a change was in the air, as the game quickly raised the bar in nearly every respect. On Wii, COD4 didn't make an appearance, but now that - the team responsible for COD3, and the current 'underdog' of developers when it comes to Call of Duty - is back to deliver the next in line, we're again getting a Wii effort, and it's one to be pretty proud of. Whether your perception of World War II games isn't as hot as it was during the Medal of Honor Frontlines era (we agree, there's only so far one era can take us in the span of two generations and dozens upon dozens of games), or if you're among those skeptical that Treyarch would bring any fun to a Wii port of an 'in between' year of Call of Duty, think again. This team has kicked some serious ass not only on 360/PS3, but also in bringing that cinematic feeling over to Wii. Is a serious contender in the world of Wii first-person shooters. Has been pretty clear in its desire to have a new Call of Duty every year from here on out, which means we'll be seeing alternating efforts from Infinity Ward (Call of Duty 1, 2, and 4) and Treyarch (Call of Duty: Big Red One, 3, and World at War) on a yearly basis, allowing two years for each of the game's development. So far we've seen both COD3 and World at War come to Wii, and hopefully regardless of core SKU team Nintendo's system will see a release every year from here on out, as World at War is a testament to how impressive these games can be on the platform. World at War uses the same levels, the same character spawns, and overall the same core campaign as the 360/PS3 versions do, and with the title running off an adapted COD4 engine on Wii, Treyarch's combined efforts with IW's core engine means Wii gamers are getting something pretty special on their system this year. It isn't always the highest-frame game (it never gets too annoying, but you will see a few dropped frames here and there), and World War II not only brings many of the same guns from dozens of games previous, complete with the same, drab green/brown/gray color set, but in the end World at War is a title that surpasses every other FPS on the system in terms of pure cinematic flair, on-screen action, and open worlds.
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